Wednesday, July 17, 2013

Activity 14 K12 Online Conference


Well here are two very interesting webcasts.  I must say that I bought the book- Flipped Classroom.  It seems to me that the future of apps and education is in "flipping".  Flipping changes the 19 century model of education to a more contemporary model of education students in the Web 2.0 era.


The Flipped Class for Administrators

Presentation Description: Flipped Class pioneer Jon Bergmann as he explains tips for administrators as they consider implementing flipped learning into their schools.
My Notes
Flipped Classroom is learner centered (interesting bottom up approach). Best use of class time is what is usually done at home- 
Is Flipped all about the video?
  • It is the active use of the classroom not the passive lecture learning.
  • Allows for direct instruction\
  • People may not sit in nice neat rows
  • classrooms tend to be noisy
    • personalize the learning-think about eCommerce, get anything you want at Starbucks

the book  

Flip Your Classroom: Reach Every Student in Every Class Every Day 


Some links

Beyond eLearning: Online Teaching Platforms

Key ideas from the Online Lecture
Content is broken down by groups- Images, Games, Simulations, etc Can create clusters of content.
Credits and experience points- level up

Presentation Description: What can platform technology do for eLearning? Platforms are what multimedia creators use to distribute their content to a user-base. In a learning context, platforms are also used to track and analyse the behaviour of users, in order to understand precisely how content is being consumed. In this talk, Dr. Jeremy Friedberg of Spongelab Interactive discusses the concept of an online learning platform – a system that goes beyond eLearning and helps to stitch together the multiple, and often fragmented, parts of the teaching process. Following discussion of how platform technology fits into the classroom of the future, a tour of Spongelab.com offers an example of an online teaching platform built for personalized education. 
Spongelab A Platform  Get to the web site  "Stitching "

My notes

Games are data collection tools, games can foster engagement and be motivating. Ed games need to balance intrinsic and extrinsic rewards. Check it out a t 12 min.   Platforms stitch the information together. Community develops the lessons.  Connects to content Management systems, works on multiple platforms.

Can check on how students use the data, how long they are online- success rate compared to classmates, how students change over time.:

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